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Finding the Fun in FPS Campaigns | Game Maker's Toolkit

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Yayın Tarihi
Ekleyen Favori Video
Kategori: Eğlence
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Açıklama

2016 gave us two amazing first person shooters: Doom and Titanfall 2. In this video, I look at how these two games found different ways to bring the fun back to FPS campaigns.

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Reco mmended Viewing / Reading:

Noclip: \"DOOM Resurrected Documentary\"
https://www.youtube.com/watch?v= PS6SBnccxMA

Michel Sabbagh: \"Analyzing Doom’s design elements and nuances\"
https://michelsabbagh.wordpress.com/ 2016/05/26/the-devils-in-the-details-analyzin g-dooms-design-elements-and-nuances/

Turbo Button: \"Titanfall 2 - Mobility and Momentum\"
https://www.youtube.com/watch?v=7Hi _N7XGnyg

Games shown in this episode (in order of appearance):

Doom (id Software, 1993)
Call of Duty: Infinite Warfare (Infinity Ward, 2016)
Battlefield 1 (EA DICE, 2016)
Battlefield Hardline (Visceral Games, 2015)
Doom (id Software, 2016)
Titanfall 2 (Respawn Entertainment, 2016)
Battlefield 4 (EA DICE, 2013)
Grand Theft Auto IV (Rockstar North, 2008)
Vanquish (PlatinumGames, 2010)
Call of Duty 4: Modern Warfare (Infinity Ward, 2007)

Music used in this episode:

00:00 - Rooftop Paradise (Tharsis, Atomnation)
05:49 - Half Age (Tharsis, Atomnation)
10:16 - Rooftop Paradise (Tharsis, Atomnation)

https://atomnation.bandcamp.com/al bum/half-age-ep

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